![]() Down Special Ability: Hand Slap is when Donkey Kong slaps the ground with his hands, causing a giant shockwave.The more damage they have accumulated, the longer they are trapped. Side Special Ability: Headbutt is when Donkey Kong slams opponents into the ground, leaving them trapped for a brief period.Standard Special Ability: Giant Punch is when Donkey Kong charges up his energy, then can unleash it in a powerful punch.Up Special Ability: Spinning Kong is when Donkey Kong spins in the air for a short period of time.The problem is that he is completely immobile, so using it in a moving stage is NOT a good idea. Pressing buttons in rhythm with the songs enables DK to perform shock waves that cover a huge area. Final Smash: Konga Beat is when Donkey Kong pulls out his bongos and plays to the beat of a song.One of Nintendo's first characters returns with a new appearance. Later, Mario and Pit team up with Link, Yoshi, and Kirby. Role in adventure mode - Near the beginning, he fights in a friendly match with Kirby but after the Subspace army appears, he gets knocked far away from a stadium, and then gets saved by Pit. Grab: Picks up enemy, swings it in a circle several times, and throws it.Entrance: Mario comes out of a Warp Pipe.and blows the enemies away with his blast of water. It also turns opponents even if they don't flinch at all. Side Special Ability: Cape is when Mario pulls out his cape to reflect projectiles back at opponents. ![]() Standard Special Ability: Fireball is Mario's trademark fireball.Up Special Ability: Super Jump Punch is a jump punch that can be used to get back on the stage.It has the greatest effect when done from one side of the stage facing the opposite side. Final Smash: Mario Finale is a fire-based move that unleashes fireballs traveling horizontally while expanding vertically.A classic character whose balance and maneuverability make him a perfect beginner's choice.
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